Table of Contents

Name

glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex

C Specification

void glVertex2d( GLdouble x,
    GLdouble y )
void glVertex2f( GLfloat x,
    GLfloat y )
void glVertex2i( GLint x,
    GLint y )
void glVertex2s( GLshort x,
    GLshort y )
void glVertex3d( GLdouble x,
    GLdouble y,
    GLdouble z )
void glVertex3f( GLfloat x,
    GLfloat y,
    GLfloat z )
void glVertex3i( GLint x,
    GLint y,
    GLint z )
void glVertex3s( GLshort x,
    GLshort y,
    GLshort z )
void glVertex4d( GLdouble x,
    GLdouble y,
    GLdouble z,
    GLdouble w )
void glVertex4f( GLfloat x,
    GLfloat y,
    GLfloat z,
    GLfloat w )
void glVertex4i( GLint x,
    GLint y,
    GLint z,
    GLint w )
void glVertex4s( GLshort x,
    GLshort y,
    GLshort z,
    GLshort w )

Parameters

x, y, z, w
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.

C Specification

void glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v ) 
void glVertex2iv( const GLint *v ) 
void glVertex2sv( const GLshort *v ) 
void glVertex3dv( const GLdouble *v ) 
void glVertex3fv( const GLfloat *v ) 
void glVertex3iv( const GLint *v ) 
void glVertex3sv( const GLshort *v ) 
void glVertex4dv( const GLdouble *v ) 
void glVertex4fv( const GLfloat *v ) 
void glVertex4iv( const GLint *v ) 
void glVertex4sv( const GLshort *v ) 

Parameters

v
Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

Description

glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.

When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.

Notes

Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

See Also

glBegin(3G) , glCallList(3G) , glColor(3G) , glEdgeFlag(3G) , glEvalCoord(3G) , glIndex(3G) , glMaterial(3G) ,
glNormal(3G) , glRect(3G) , glTexCoord(3G) , glVertexPointer(3G)


Table of Contents