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glTranslated, glTranslatef - multiply the current matrix by a translation


C Specification

void glTranslated( GLdouble x,
    GLdouble y,
    GLdouble z )
void glTranslatef( GLfloat x,
    GLfloat y,
    GLfloat z )

eqn not supported


x, y, z
Specify the x, y, and z coordinates of a translation vector.


glTranslate produces a translation by $("x","y","z")$. The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

eqn not supported

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.


GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX

See Also

glMatrixMode(3G) , glMultMatrix(3G) , glPushMatrix(3G) , glRotate(3G) , glScale(3G)

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